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Re: improvement scrolls



Also sprach Mark Wedel:
> On Oct 25,  3:54pm, Arne Wichmann wrote:
> > Subject: Re: improvement scrolls
> > Also sprach Mark Wedel:
[...]
> > > use other than for selling and buying items.  Once you get the
> > > charisma spell, or if you make a bank character, you no longer care.
> > > Charisma has already been evened out a bit more once - perhaps it
> > > should be redone again so that the costs you get for different
> > > charismas is even less (maybe just a percent or so for point of
> > > difference?)  Thus, high charisma is still useful (added with
> > > skills), but having a low charisma doesn't hurt that much?
> >
> > Hmmm... I wouldn't do  that, most of  the problem is already solved by
> > the   bargaining  skill.  It  is    now  easy   to  get  to   Charisma
> > 30. Hmmm... When  rethinking that, I think  that the price differences
> > between low and high charisma are ok for me, but the differences could
> > be spread more linear.
> >

>  Well, getting the bargaining skill can be quite expensive - I
> priced a scroll one time and it was several thousand platinum.
> Obviously, if the character starts with the skill, it is not a
> problem.

You have to buy it but once. Considering that the price seems ok to me.

[...]

> > >  As for spells, they are useful for getting up to about 20 or so, no
> > > matter how many times you cast it.  Maybe the best you can get via
> > > spells should be lowered to 20 no matter what (right now I think you
> > > can get 22 or 23 if you try hard enough..)

26... I use it quite often.

> > Hmmm... I think it might be better if they could just be cast only
> > once.
> 
>  One fact is that how much it raises your stat depends on what your stat is.
>  Thus, if you stat is 18, you will gain 1 point, but if it is 10, you might
> gain 5.  So even casting it once can make big differences.  I am not sure if
> this is true for all stat spells, or just charisma.  I would imagine it would
> apply to all spells.

I think this raise is ok... Once. It applies to all stats.

>  Perhaps the stat spells should only be found in scrolls, or even
> just potions that have temporary effects?  Perhaps potion should be
> redone to only have temporary effects, and
> potions/fountains/something that does permanent stat raising should
> be at the end of quests and other hard to get places?

Good Idea.

cu

AW
-- 
Wer geteilt ist hat nichts mitzuteilen (Einstuerzende Neubauten)

Arne Wichmann (aw@math.uni-sb.de)