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Re: improvement scrolls



On Oct 24,  3:54pm, Brian Thomas wrote:

>
> 	I agree. You should be able to enchant a weapon, but again,
> 	emphasis should be on player experience level, not what
> 	kind of mega-weapon they can slap together. Heres a possible
> 	alternative scenario:
>
> 	Under a skills based system you can keep track of how much
> 	"fighter" experience a player has, and award improvements in
> 	wc based solely on this experience (this is the current way
> 	in which the exp/skills system works, btw). Now, just add
> 	some higher level improvements to fighter advancement, say
>
> 	+1 attack for every 10 levels of fighter exp.
> 	+1 dam for every 5 levels of fighter exp.
> 	extra -1 wc for every 5 levels of fighter exp.
>
> 	then have a limit on the number of improvements a weapon
> 	can have based on the overall level/5. Thus you get 1
> 	improvent every 5 levels instead of the current improvement
> 	every 1 level!!
>
> 	Overall, these would be very easy code changes to make.
>
> 	I dont think we should limit the mages anymore than currently
> 	done (esp under a skills/exp system, mages are already weaker!)
> 	but if you had to descriminate vs. mages, then make the
> 	allowed number of improvements based on *fighter* exp level
> 	*alone*. Then you would give all powerfull weapon creation
> 	over to the best fighters alone. To me this makes playbalance
> 	sense, but no sense otherwise (which is why I hesitate to
> 	suggest adoption).
>
>
> 						b.t.
>
>
>-- End of excerpt from Brian Thomas

 The ideas seem pretty reasonable - the numbers could always be adjusted as
needed.

 One thing that can be altered for weapon improvement is instead of basing it
on overall character level, base it on the characters fighting/melee
experience.

 In general, it seems that with skill code, a characters overall level is quite
a bit higher than the levels in the different experience categories.  thus, if
the ability to use an improved weapon is based on melee level, this limits him
some more.

 IT also solve the problem somewhat of the mages going out and creating there
own super weapons - under the present system, a mage can create a super weapon
just as nice as a fighter can, and probably load it up with stat raising stuff.
 The problem with this is that at least one idea behind the weapon improvements
is to improve the fighters ability to match mage skill at higher levels, but
the problem is that mage can create the super weapon also, so the figher does
not really gain anything.

 If usage is based on skill level, the fighter will definatly have a better
weapon, as he can improve it more - this in some sense removesthe ability of
mages to create super weapons - they can, but unless they do a bit of fighting,
the weapons are not going to be as powerful as the fighters.



-- 
 --Mark