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Re: World Maps and "meta-truths" (Was: Re: CF: some examples)




The CF history has nothing to do with meta-truths.  It is simply a
commonly believed history that provides some coherence to the world so
the players get the impression that dungeons are not simply randomly
placed but might be related to the history of the world.

Like the history of Scorn could say that it was once destroyed by
a Jessy that then tried to destroy Brest but the people of Brest
surrendered giving Jessy a grand home and treasures.

So that (very brief) example would explain why there is an old town in Scorn
and a Jessy in Brest.  and why Scron is a lower level area (since it was
destroyed not too long ago) and Brest is a more powerful area.

There is nothing implying that the history is accurate and quite
possible that the history of Brest might say that Jessy is their
protector/benefactor and so deserves a nice home, but the guilds of
Scorn tried to kill Jessy so he destroyed their town.

So a map maker is free to invent their own version of history.  Though,
I'd hope the differences are due to the different perspective of those
in the map and so add to the tapestry of the world's history.  (Like
the American Indian's history is different than that of the settlers).
A bunch of random different histories would not add much to the game.


The rescaling of the outdoor maps is simply to make a continent a really
big place instead of being more like a big city.  So it is a longer walk
to outdoor dungeons than the walk between the town's gates and the
adventurer's inn.  This change should make it easier to add maps since
then the world wouldn't seem cluttered.


So neither change is expected to restructure the game in any significant
way.  there is discussion on how to handle big maps since the game
currently rather clumsily handles map edges and that probably should be
improved if there are going to be lots more map edges.


							sdw
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