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Re: CF: Re:Banning players



Robert Brockway wrote:
> Do you think putting it in the server will be simpler?

I'm sure it would be simpler.

As Klaus Elsbernd pointed out, the code is already available in library
form within the TCP wrappers package.  All we need to do is find someone
who will add the ban logic using components from this library.

I would expect the best way to do it would be to grab the source of TCP
wrappers, pull out the bits we need, stick them in a subdirectory of
crossfire, include the build of the library in the main build, and then
write code in the server that uses it.

Placing a dependency on the Crossfire kit such that people would need to
obtain and build TCP wrappers first does not seem a good idea to me.

-- 
James Cameron                                      (cameron@stl.dec.com)

OpenVMS, Linux, Firewalls, Software Engineering, CGI, HTTP, X, C, FORTH,
COBOL, BASIC, DCL, csh, bash, ksh, sh, Electronics, Microcontrollers,
Disability Engineering, Netrek, Bicycles, Pedant, Farming, Home Control,
Remote Area Power, Greek Scholar, Tenor Vocalist, Church Sound, Husband.

"Specialisation is for insects." -- Robert Heinlein.
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