Crossfire Archive
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CF: Re: Java server, HP/UX




	Thanks for the HP/UX (HockeyPUX =)) compile info.  I may try this
later.

-Kris


On Wed, 14 Jan 1998, Christian Stieber wrote:

> 
> Kristofer Bosland (krisb@ring.org) wrote:
> > 
> > 	Well, my understanding of the java vs X/Unix argument is: There
> > are java Virtual Machines for many platforms, and many web browsers make
> > it easy to run java code for Joe Random Browsing User.  Thus, at least in
> > part, java is meant to bring CrossFire (and crossedit, for more maps) to
> > a broader audience
> 
> provided they have sufficient CPU power. crossfire runs fine on our
> HP apollo systems --- but all Java programs I have seen were crawling.
> The idea of having a virtual machine is old (in fact, UCSD-p became
> even somewhat popular), but it has always been slow. Compiling Java
> into real machine code would be a lot better than compiling Java into
> Bytecode and compiling/interpreting this.
> 
> > space and a well configured compiler (I have only been able to compile
> > crossfire on my LINUX system at home.  Never at school or work on DEC, HP,
> > or IBM systems.)
> 
> HP/UX: don't use cc (crossedit dumps core when compiled with cc). Use
> gcc.  When you get an error, find the #ifdef __hpux__ defining some
> strdup() variant. Take it out, and it should work.  General rule: all
> games I have tried did not compile properly when using the provided
> HP/UX support. Of course, there could be different types of HP/UX
> installations...
> 
> Christian
> 

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References: