Crossfire Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Making Classes more distinct (Re: CF: towards 1.0)



[Please take care to remove the automatic line 
 "[to unsubscribe etc., send mail to crossfire-request@ifi.uio.no]"
 from what you quote, since the string "unsubscribe" causes the mail
 to bounce into my mailbox instead of the list :-)  -- Kjetil T.]

Nishita Seikoh wrote:
> How about considering the death stat loss as a variety of depletion.
> That is, players can recover stats by potion of restoration(which
> exist in stores), but gain stats only by stat potions.

Death is supposed to be a penalty, not just an inconvenience. If players
die too many times they should start again. When I played with multiple
players we had permanent death. If you died, a friend would try to clear
the area so you could run back with a new character and pick up all
the items that were left. A level one character with decent equipment can
regain experience reasonably quickly.


--
Rupert G. Goldie, Software Engineer                epartg@epa.ericsson.se
Advanced Service Applications Centre, Ericsson Australia
5/207 Bouverie St, Carlton, Victoria, AUSTRALIA, 3053
[to unsubscribe etc., send mail to crossfire-request@ifi.uio.no]


References: