Crossfire Mailing List Archive
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Re: Graduated protections, was Re: CF: incompatible objects (was Re: Experiments)
Mark Wedel wrote:
> David Andrew Michael Noelle wrote:
> > Oh? I'm glad I asked then. I just happened to notice that when I was
> > playing with the regeneration code to try out that overgeneration experiment
> > I mentioned. I'll leave the overgeneration bit on hold until I can work it
> > into what they did. Besides, I'm not sure we've reached a consensus on that
> I think you misread the reply.
You're right. I did. Sorry for the confusion.
> Additive protection code has been written - you can see my other message for
> why I didn't put it in immediately. Best I know, tracking of the hp/sp/grace
> regen rate has not been done.
I just added in one variable and moved the spell point armour penalty
calculation from the do_some_living() function to fix_player(). And threw
in a couple lines to save and load that value along with the sp/hp/grace
regen bonuses. Seems a bit easier than I thought it would be, but I'm
testing it now to see if I missed something.
-Dave Noelle, dave@Straylight.org
-the Villa Straylight, http://www.straylight.org
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