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Re: CF: suggestion for Exp system (damage vs. kill)



Raphakl Quinet wrote:
> Here is a suggestion: keep two separate fields in the object struct
> for the monsters (exp and kill_exp).

I like it, and I can't figure out how to abuse it, so it's probably
good. Code it up?

-- 
James Cameron                                      (cameron@stl.dec.com)

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