Crossfire Archive
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Re: CF: suggestion for Exp system (damage vs. kill)



On Mon, 1 Feb 1999, Mark Wedel wrote:

> > With the partial experience system, there would seem to be no need
> > for "party experience".  Everyone who participates would be getting
> > experience of some kind, and no-risk malingerers get nothing.
> 
>  The only problem here would be someone that wants to basically play a healer
> or person that casts protection spells - they are certainly useful, but would
> not get any exp in that method.  On the other hand, how many people actually
> play characters like that?

We have had characters playing a support role in a given combat for one
reason or another.  It is nice to think they still get xp, even though
they are not directly involved in the combat.  Why not a combination of
partial experience and party experience :)
Cheers,
	-Robert

--Robert Brockway B.Sc.  Email: robert@blake.humbug.org.au
                                robert@humbug.org.au, r.brockway@uq.net.au
			 WWW:   http://www.humbug.org.au/~robert
			 Founder of HUMBUG (http://www.humbug.org.au)

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