Crossfire Archive
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Re: CF: Wasted Space & D.Door



> | Apart from the annoyance of scrolling in Crossedit, is there any
> | important algorithmic impact in using a large map coordinate size but
> | filling it with practically nothing?
> | 
> More server memory required. Mark had split up a lot of very large maps
> around Brest for that reason.

I think also CPU use:  in a big map with a player in it, all the
monsters/other active objects must be moved every tick.

I don't think memory is such a big deal any more.

PeterM
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