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Re: CF: Alchemy Spoiler



> The bigger problem with alchemy is that it is much more player knowledge and
>not character knowledge - a player can use all the recipes he learned while
>playing a previous character.  It would be nice to somehow tie it more to the
>character - recipes books of the like which if the player has, increases the
>chances.  If this could be extended even more to allow map makers to create
new
>recipes, that would be even better.

Make alchemy work like spells.  When you find a book with a formula, you learn
the formula, and the book goes away.  We would need a command like:
	formula
		Displays all the alchemaic formulae that
		you have learned.
Then alchemy could be done by:
	invoke alchemy of water of the wise
So you have to tweak the spell based on what you want to create.

If you just did `invoke alchemy` without specifying the target, or if you
didn't have the formula for the target, it would work as it does now if
no formula matches the ingredients.

Perhaps if you discover an interesting random formula, it should be added to
your list of known formulas.

--PC
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