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CF: map exit with multiple destinations




Hi! I'm thinking of implementing an extension to the map exit code... I want
to be able to specify multiple destination maps for an exit, and the server
will randomly pick one when the player enters the exit.

The idea is, I could have, say, a ship, that could either get the player to
the destination immediately (usual behaviour) or get the player to an
intermediate map, where, for example, the ship may be under attack by pirates
or something, and the player has to help save the ship. After the pirates are
defeated, there will be another exit on the intermediate map that gets the
player to the destination. For variety, I could have several different
intermediate maps, each with different scenarios.

What do people think of this idea? Is it any good? :-) I know there's been a
discussion on implementing ship journeys that actually take some time, etc.,
but at least this is a way to approximate non-100%-safe journeying in the
current code.


T

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