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CF: auto pickup changes



Hi,

The attached patch changes behaviour of the 'pickup <num>' command.  If
the item on top of the map square couldn't be picked up, nothing was
picked up (even with pickup 4).  With the patch, items that can't be
picked up are always skipped.  For example, "pickup 4" will always pick
up everything, and "pickup 1" will pick up the first item that can be
picked up.

This fixes the nasty problem that the diamonds of a demilich couldn't
be picked up automatically (demilichs have an invisible "insanity"
object that used to prevent all forms of automatic pickup because it
was above the diamonds after the demilich had been killed).

The patch conflicts with the patch by Darren O. Benham (see
http://archives.real-time.com/rte-crossfire/2000/Jun/msg00094.html).

-- 
Jan
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