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Re: [CF:1345] What about a post office?



I think this would be great justification for guilds.  Characters
could register with a guild indicating such things as expected
playing times, playing style, email address and so on.  By having
some structure to it then allows further options such as asking
at the guild who else is expected to be playing at certain times.
Short messages could also be written at the guild for a specific
player, which by the power of the guild is instantly delivered to
the player.  If the player is not active then the message would
be delivered when they log in again.  To prevent spamming a player
the recipient should be able to block messages from specified players.

						sdw
>Johannes Prix wrote:
>> 
>> Communication with players not online is difficult.
>> If i could somehow deposit a letter for someone else
>> from within the game it would be nice. Perhaps a
>> Postoffice of some sort would be an interesting idea.
>> Although i have no idea how this could be created.
>> Perhaps the server could also forward some of the
>> comments, bug-reports or ideas reportet that way to
>> the mailing-list or to a separate archive or into books
>> apearing in shops or somewhere else in the game so
>> that the game would be expanded and enriches just by
>> players playing it.                     Johannes Prix.
>
> It depends on what you are asking here.
>
> It would not be hard to create post office type thing using the unique 
maps and
>some form of key or something (some code expansion would be needed so 
that
>letters get to the right place).  But with the code as it is right now, 
you
>could easily set up a map where players can leave public messages to 
other
>players.
>
> Be able to send real e-mail from within the game is a questionable 
feature -
>first, additions would need to be done for players to set their e-mail 
address
>for their characters (and I could potentially see some players not 
really
>wanting to do that), it requires calling an external program 
(sendmail), which I
>could see some server admins not wanting to do (and may also run into
>portability issues with regards to NT servers)
>
> A simpler method of course would be to create that registry so that 
players
>from within the game can let other know what their e-mail address if 
for their
>characters and those other people can get it even when the   first 
person is not
>logged in.  Presumably crossfire won't be getting so popular anytime 
soon that
>spammers will cull those lists.
>
> Being able to read real unix mail and other stuff from within muds, 
while a
>nice idea, its time has probably passed.  I would tend to venture that 
only a
>small fraction of game players actually have local accounts/mailboxes 
on the
>machine that is actually running the game server.
>
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