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Re: CF: skill categories and sub-skills



Without putting all the rest of your post, I agree with what your saying. It 
should make the game much more enjoyable. I wonder about the way we should 
list the skills. We could still list the skill under the stat that its based 
off of sort of like this:

Agility:
disarm needle 230,000 exp
disarm pit     40,000 exp

Mental:
literacy       55,000 exp
find traps    100,000 exp

i don't know that we need to have multiple disarms as i think disarming 
traps is pure mechanical knowledge anyway. Meaning that if you understan 
mechanics you understand most of the traps. Magical traps however might be a 
different story. We may want a seperate catagory for them or not. They could 
be explained differently and may even fall under Mental.
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