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Re: CF: max stats
>> P.F.C. writes:
>
>> If I unapply everything, and issue the "statistics" command, it tells
>> me that my "real" stats are all one point higher than my "natural"
>> stats.
>
>> Not that I mind higher stats, of course!
>
> Briaan writes:
>
> It occurs to me that the experience objects, which are
> applied, probably are giving the extra point. When I redesigned
> the experience code to use experience objects, I put a
> specific exemption in the living.c file to prevent this
> from happening. At the last glance, this line had been
> commented out from the code. I dunno why, since someone
> else must have done it.
>
> We can either re-enable this special exemption (which is
> admitedly less 'clean' implementation since we should be
> treating all of the objects in an equal manner) or change
> the documentation.
It looks like that line was commented out in 0.92.9. Unfortunately,
the comment I have in both the rcs file and CHANGES file just says we
let exp objects change stats.
Anyone out there remember why this might have been done? I have a feeling
that I might have gotten it in some patch.
Brian: Is there any reason that exp objects change stats right now?
--
-- Mark Wedel
mark@pyramid.com
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