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CF: map update "bug"



There seems to be a bug of inefficiency, in the map update code.

Once again, this is looking at things from a client perspective. I don't
mess with the server code.

Anyways, to take the "port of scorn", for example. Walk north to it,
until one single line of "sea" is visible.

Okay, the sea is supposed to be animated. But the server doesn't just
animate the sea. It resends a map command for EVERYTHING VISIBLE, instead
of just an update for the animated stuff.
Isn't it "supposed" to be more bandwidth-friendly already?
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