Crossfire Archive
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Re: CF: map resetting
> Preston writes:
>
> I've noticed that the maps reset after two hours if they aren't used.
> Normally this is fine, but there are cases where a treasure room is on
> a different map from the guards, allowing a player to sit in the outside
> room and revisit the treasure room after it has reset. One solution to
> this is to allow maps to be linked to other maps. The idea is that when
> a map is about to be reset, the server would first check to see if any
> of the linked maps are in memory. If it finds one, the expiration time
> is set to the same as that map (plus one second, perhaps), and the
> reset is aborted.
>
This means that you wont ever get that map to reset until
after all players have left the game! (map1 wont reset
until the player leaves, map2 wont reset until map1, and
so on..)
-b.t.
> --PC
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>
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