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Re: CF: map resetting



>>>>[From Preston F. Crow]
    
    I've noticed that the maps reset after two hours if they aren't used.
    Normally this is fine, but there are cases where a treasure room is on
    a different map from the guards, allowing a player to sit in the outside
    room and revisit the treasure room after it has reset.  One solution to
    this is to allow maps to be linked to other maps.  The idea is that when
    a map is about to be reset, the server would first check to see if any
    of the linked maps are in memory.  If it finds one, the expiration time
    is set to the same as that map (plus one second, perhaps), and the
    reset is aborted.

What is a good case for making a treasure room a separate map in the
first place?


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