Crossfire Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: CF: Invisible objects
Mark Wedel wrote:
> Need to put a check in on the value of the food being created.
Agreed. While you are in there, consider food deterioration; gradually
lower the value of food as it ages. I found that for a low level (4/5)
character, the church in town is a good source of saleable zombie
corpses. (0.93.4)
Aging might affect food value, and then the price to sell should link
to this? [says a coder who hasn't seen the code yet]
--
James Cameron (cameron@stl.dec.com)
Digital Equipment Corporation (Australia) Pty. Ltd. A.C.N. 000 446 800
[to unsubscribe etc., send mail to crossfire-request@ifi.uio.no]
References: