Crossfire Archive
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CF: Java server, HP/UX
Kristofer Bosland (krisb@ring.org) wrote:
>
> Well, my understanding of the java vs X/Unix argument is: There
> are java Virtual Machines for many platforms, and many web browsers make
> it easy to run java code for Joe Random Browsing User. Thus, at least in
> part, java is meant to bring CrossFire (and crossedit, for more maps) to
> a broader audience
provided they have sufficient CPU power. crossfire runs fine on our
HP apollo systems --- but all Java programs I have seen were crawling.
The idea of having a virtual machine is old (in fact, UCSD-p became
even somewhat popular), but it has always been slow. Compiling Java
into real machine code would be a lot better than compiling Java into
Bytecode and compiling/interpreting this.
> space and a well configured compiler (I have only been able to compile
> crossfire on my LINUX system at home. Never at school or work on DEC, HP,
> or IBM systems.)
HP/UX: don't use cc (crossedit dumps core when compiled with cc). Use
gcc. When you get an error, find the #ifdef __hpux__ defining some
strdup() variant. Take it out, and it should work. General rule: all
games I have tried did not compile properly when using the provided
HP/UX support. Of course, there could be different types of HP/UX
installations...
Christian
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