Crossfire Archive
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Re: CF: teleportation
> We could even maintain a list of destination points "inside" the
player, to let the player choose where to teleport to. This would,
basically, turn "word of recall" into a more general "teleportation"
spell. Anz thoughts on that?
I think its worth implementing, but you have to be careful
no to ruin playbalance. For example, if you allow players
to teleport to maps then they could
clear a map, set the 'home' to the middle of a treasure
room, wait for the map to reset and then teleport in.
IF word of recall is a separate spell (OR you allow menu
selection) then the player can just teleport back out.
Because of this kind of problem, I decided to make a gate
spell (creates 2 exits, one at your present location, the
other at the 'home'). But there are potential playbalance
problems with this too. Id certainly expect any 'home' spell
that changes the destination would be very high level, OR
would be imperfect (w/ chance of death from misteleportion,
etc).
-b.t.
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