Crossfire Archive
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Re: CF: Long distance transports
> However, I see a slight problem: most ships can accomodate more than
one player... so maybe a "ship" would be a map, with the player standing
on some special place being the one in control. Other players would
have to stand on other places --- maybe their task would be to tell
the controlling player the required direction, or to put up/take down
sails (depending on the weather -:)), or to row, or whatever. That
would be fun --- having a ship simulation inside crossfire -:)
Ive wanted to do something like this myself, but there are
a series of implementation problems involved. For example,
many maps would have to be redesigned as much of the water
which exists is currently considered no-move areas.
This means you will break maps by allowing some water transport
and you will have to place new exits and link many other maps
which arent currently linked (but which should be) -- consider
that none of the city port maps are linked to any of the oceans
that they lie near. Ocean/world maps will need to be designed
eventually to accomodate this concept.
Implementation of water travel should be generalized enough
so that it can be easily extended to Air/land travel as well
(ex. balloons and carts).
-b.t.
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