Crossfire Archive
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Re: CF: Long distance transports
>>>>[From Christian Stieber]
> for free, after all.) A more complicated approach (also on the TODO list)
> would be to have ships more like the old ultima approach - you enter the ship,
> but you can now move the ship along in the water. Another thing a ways off.
That would be great. In fact, when this is implemented -:) it would
also allow having things like horses or birds that take through through
the air etc. that you can use to travel faster (well, I assume it
would be possible) --- basically a general "archetype" that a player
can enter and control.
perhaps a problem is that there are just too many free transports.
Make fewer of them, and make them cost what they would if things were
"real". IE A LOT of money!
Then people would spend more time roving over top-level landscape, and
also hopefully, map designers would put more time into making
that level of things interesting.
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