Crossfire Archive
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Re: Making Classes more distinct (Re: CF: towards 1.0)



On Jan 21, 12:23pm, Preston F. Crow wrote:

> Perhaps the stat increase should be tied to a particular skill
> level, not overall level.  That way fighters would get higher
> physical stats over time and wizards would improve their INT
> and POW.
>
> That also means that you would have to try playing all the different
> skills in order to get a maxed-out character.

 The one potential problem with that is how much exp you get awarded for
certain tasks depends on what your current stats in that field are.  If your
physique stats are high, you get more exp for killing a monster than if they
are low.

 Depending on what your vision of the game is, this might be OK (it really
means that what you start out as will pretty much be what you are for the rest
of the game, as it would be very difficult to get high stats/high level in a
category if your starting stats for that are very low.)

 This may not be a bad thing if you have the general belief that characters
should not be able to do everything.



-- 

-- Mark Wedel
mark@pyramid.com
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