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Re: CF: Client protocol and low-bandwidth links



Bob Tanner wrote:
> Of the other "Free" games on the Internet I look at netrek as a good
> model for client/server deployment. The server is unix and clients are
> all over the board. Since I also run a pickup netrek server I can tell
> the majority of the clients on the server are Windows based.

I'm with Bob on this one.  I'm the librarian for the development team
for Netrek server.  The clients run on anything, and the Win-API
specific code on the most common client is very simply an extension
of the X code that is used on UNIX systems.

Get Crossfire running as client/server on UNIX systems, separating out
the X code into a module on it's own, and then the conversion to a
Win-API platform should be relatively straightforward.  The graphics
code used in Netrek would be very handy.

Like Netrek, I'd expect a UDP/TCP mix for the client/server
communications would be best.

-- 
James Cameron                                    (cameron@stl.dec.com)
Digital Equipment Corporation (Australia) Pty. Ltd. A.C.N. 000 446 800


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