Crossfire Archive
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Re: CF: pause?
> The point of the sleep mode is that it is not a character rest mode to
> recover faster, but upon short notice for a player to be able to leave
> the game without having to find a bed to reality without messing up the
> character. Where sleep mode is really a character saved on map event
> instead of a character saved on bed to reality. You want the map to
> still consider the character there since you do not want map to be
> refreshed with monsters and treasure when the character returns.
If there is a real need for pause there should also be a maximum time
limit for it. I don't think pausing should be a way to save your
character for longer periods. Pausing should only give enough time
for example to answer phone or to go to the toilet or something.
Pausing could be abused by keeping certain maps from resetting for
example to allow safe journey to some other maps. I would say fifteen
to thirty minutes maximum pause time would be nice.
Juha Leskelä
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