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CF: big monsters dropping through pits?



i need help with this.

i have a monster (say a wyvern) that takes up more than 1 square on the map.
how do i get all of the parts of that monster to show up correctly after
if falls through a pit?

if i have "oo" (two pits) that connect to side by side squares, why does
half the monster show up one way and the back half the other way?

my trolls end up in 4 parts and (using a "oo") map.  it is a real mess.
										 "oo"

what is the correct way to do this?

basically i want the player to turn a lever, lever connect to pit, pit opens
and wyvern shows up (whole).

steve
-- 
He who laughs last thinks slowest!

Black holes are where God divides by zero.
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