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Whats the plan? (Was: Re: CF: Suggestions and bugs)
>
> A lot of the ideas included below are good ones, but require a serious
> amount of coding. I certainly won't be able to do all of it - most of my
> time is spent just fixing bugs or working on other aspects of the code.
>
> There are some other coders out there, and many of these things will probably
> need to be done from outside sources. As another general note, new features
> tend to introduce new bugs, so some amount of wanting all these features
> and wanting a stable server need to be balanced.
Hmm. Whatever happened to the development/stable scheme that was
going to happen?
Every once in a while, we discuss some plans for developing the
server/client/etc, but mostly there doesnt seem to be any outline for
getting from here to the magical version 1.0 (at least in terms of
server development/features).
I think its a waste to playbalance the game before we finish adding
new features. Are we at that point yet then? I personally would like
to see a great deal of things added to the game. One of the most
important (and complex) is the interaction of the monsters with
spells/items/skills, eg "the AI". Potientially a new, good AI can
really improve the game AND add more playbalance. However in the
short term, development on this is sure to screw things up balance-wise.
Whats the feeling about what is important to add to CF for version 1,
and what developments can wait for version 2?
-b.t.
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