Crossfire Archive
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Re: CF: cone bug fix
Could this have been one of the fixes to balance out that
multi-tile monsters get multiple hits with a cone spell?
[ from Christian Stieber ]
>
> Hi,
>
> I'm not very familiar with the spell implementation, but it seems
> the cone bug can be fixed by undoing one of changes made in 0.94.1.
> In spell_util.c/ok_to_put_more, the line
>
> if((QUERY_FLAG(head, FLAG_ALIVE) && head->immune & immune_stop) ||
>
> must be replaced with
>
> if((QUERY_FLAG(op, FLAG_ALIVE) && head->immune & immune_stop) ||
>
> Not sure whether this has other side effects, though :-(
>
> Christian
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>
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