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Re: CF: hello



>>>>[From Christian Stieber]
    Different monsters don't make a difference, since you still know the map
    (puzzles and items). It might be an incentive to do the map again, hoping
    for exp-giving monsters, but that's about it. IMHO there is no easy way
    to get around the "I know all the maps"-"problem", since randomization
    would have to invent new puzzles, invent new items & monsters etc.
    Heavy AI :-)

oh, I dunno about having to invent new puzzles, but there WOULD have to be
a lot of extra code. As I see it, you'd want things like:

  "randomize the walls in THIS area, but only use THIS type, and only in
    THESE following formations"

  "chose from THESE set of monsters to randomize"

  "only have THIS powerful an item, if you have at least THIS powerful
    a monster(s)"

As far as challenge:

Let's say you walked into a map, and you fought a fairly tough dragon. You
make it with about 30% of your HP left, and you win the prize.

Now you want it again, so you go back in. you walk round the corner...

and face THREE dragons :-)


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