Crossfire Archive
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Re: CF: hello
Does anyone remeber the "Adventure Construction Set"?
-Kris
On Fri, 11 Sep 1998, Peter Mardahl wrote:
> > The main thing I could see with random maps is increase the number of maps
> > with under represented monsters. This is only really important for priest
> > experience where you need to slay opposing races.
> >
> > While I think more quest maps would be useful, I can also see adding more ma
> > that will just add color. For example, an underground dwarf city, maybe so
> > casts of lords ala ultima, better temples/holy places for the gods, etc. Whi
> > maybe these won't increase the adventuring much, it would add some
> > realism/flavor to the world which I sort of think it is missing right now.
>
>
> This is the key point. Decent random maps would change the Crossfire world
> from finite to infinite. I can imagine even having decent random quests.
> I mean, how hard is a quest? You have someplace in the map where you
> pose the quest, "get this item from y and put it on altar x", or "y has
> a certain potent magical item".
>
> PeterM
>
Follow-Ups:
References:
- Re: CF: hello
- From: Peter Mardahl <peterm@langmuir.EECS.Berkeley.EDU>