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Re: CF: hello




	Does anyone remeber the "Adventure Construction Set"?

-Kris

On Fri, 11 Sep 1998, Peter Mardahl wrote:

> >  The main thing I could see with random maps is increase the number of maps
> > with under represented monsters.  This is only really important for priest
> > experience where you need to slay opposing races.
> > 
> >  While I think more quest maps would be useful, I can also see adding more ma
> > that will just add color.  For example, an underground dwarf city, maybe so
> > casts of lords ala ultima, better temples/holy places for the gods, etc.  Whi
> > maybe these won't increase the adventuring much, it would add some
> > realism/flavor to the world which I sort of think it is missing right now.
> 
> 
> This is the key point.  Decent random maps would change the Crossfire world
> from finite to infinite.  I can imagine even having decent random quests.
> I mean, how hard is a quest?  You have someplace in the map where you
> pose the quest, "get this item from y and put it on altar x", or "y has
> a certain potent magical item".
> 
> PeterM
> 


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