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Re: CF: how's "chance of learn skill" calculated
Anthony Thyssen writes:
> What I am really hating in the number of junk and usless scrolls which
> are so expensive (more than some spells) in the magic shops.
I suspect a lot of them have hidden purposes. Some of the scrolls
which carry information I cannot read or appear to have none. These I
suspect (and hope) will become readable once my literacy/mental skills
improve.
> {The following is NOT a tip for Begineers guide}
You mean the "scroll of legerdermain"(sp?) stuff?
> Then the naming of scrolls are so confusing. How is a in-experienced
> play to know that a ``scroll of lerdgeman'' (sorry I can't spell ;-)
> is needed to gain wizardry. then one time I read a scroll, didn't see
> and effects so I sold it. Only to find out later I suddenly had a
> ``sense magic'' skill. (Very darn useful skill!!!)
Perhaps the solution to this is to have books in the shops/libraries
hinting at which scroll gives which talent.
> Temple looked good after getting in from the rear but I died thanks
> to very very bad armour due to the rust monster.
>
> So here are my questions...
>
> How do you kill a rust monster? without magic!?
> I can only hit it one time in twenty to thirty hits with a +1 club.
Perhaps the trick is to avoid metal equipment (so I guess leather
armour, boots, gloves, horned helmet (I think it's wood), club). To
make up for the lower AC and WC due to not using metal, these probably
should be +2, +3. To get more hits on the monster perhaps a +4 or
higher club is needed. Just a guess, I ran like hell after opening
that door... :)
> and do monsters heal -- important newbe knowledge that.
Yes!!! The same question ran through my mind a million times by
now. I used to try to kill tougher monsters by running in, hacking
like crazy, running out, healing, running in, etc... Never killed any
big monsters this way. I think they do heal. This definietely belongs
in any newbie information. Can anyone confirm my suspicion?
> If you only have a spell point max of 2 (I=14) and a talisman, what
> spell can I actually cast to get experience? I have learnt quite
> a few first level spells (all I can find) but can't actually cast
> any of them!
As far as I know, you have to kill monsters with the spell to get
skill points. For Wizardry perhaps you could use "Magic Missile" (2
spell points), and "Magic Bullet" (1 spell point).
> Prehaps a minor change in inital spell level should be made. Or
> prehaps the talisman can provide say 3 more points of spell
That be nice. Like you say, you can't really do much with 2 spell
points.
> ability! Such a small increment would provide a big boost to
> begineers who have no natural power. But will be of infintistal
> help to anyone else. Even the begineer after one or two levels of
> experience and especially after wizardary skill is `properly'
> gained.
--
Maciej Kalisiak
UNIX is user friendly. It's just mac@dgp.utoronto.ca
selective about who its friends are. mac@elecom97.mail.net
www.eecg.utoronto.ca/~mac
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