Crossfire Archive
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Re: CF: Disconnects and Saves
jajcus@merlin.gliwice.ml.org wrote:
>
> On Thu, Dec 10, 1998 at 12:42:12PM +1000, Anthony Thyssen wrote:
> > Why all this agony..
> > Seems to me that protecting a player from random disconnects causes
> > more disadvantages (or cheats) than it is worth.
> >
> > Keep is Simple...
> [...some details...]
>
> And thats the solution I will like. The only resonable.
>
Just an idea:
If a client disconnects,
keep the player for some time at the position where he is and move him
to a save place afterwards if he survived. so he could not crash the
client to prevent death (he will still die) and he cannot get treasures
twice.
just an idea
Markus
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