Crossfire Archive
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Re: CF: Races + Classes
On Wed, 16 Dec 1998, Marc Santoro wrote:
> 2. Have players actually pay money to join a 'guild' that will teach them
> various things. Warriors might have a guild that trains strength, while
> mages will have guilds that give them mana and spells. A player does not
> *have* to join a guild, he could always be a 'generic' adventurer. If we
> had a guild system that was well written, I would assume the coding of
> races and such would be made somewhat easier.
I think this is an excellent idea, but I suspect the biggest hurdle is
getting someone to do the actual coding to implement it :)
> 3. Maybe even have backgrounds, where a character might start with a
> little extra gold and charisma but a low con due to pampered raising, or
> an extra str with no gold and minimum equipment because he was a slave.
> Background should even play a part in guilds. Would an aristocratic
> fencing guild featuring fancy sword techniques accept a pauper?
This is a cool idea too.
Well, there is my 2cp worth I guess :)
Cheers,
-Robert
--Robert Brockway B.Sc. Email: robert@blake.humbug.org.au
robert@humbug.org.au, r.brockway@uq.net.au
WWW: http://www.humbug.org.au/~robert
Founder of HUMBUG (http://www.humbug.org.au)
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