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Re: CF: random map (ASide: mailbox)
Peter Mardahl on wrote...
| > Peter Mardahl on wrote...
| > | 3) nethack-style room-and-corridor maps
| > |
| Do I hear the sound of someone volunteering to do it? I'd be happy
| to integrate a nethack-style layout maker into the code I've already made,
| if someone were to give me one.
|
I thought about it but couldn't spare the time. Actually I havn't
programed in C for some time, prefering perl etc instead.
I'd like to, but no sorry. The scorn maps was about all for now.
I just pointed out that you need a more input from the map generator
to be defined, and gave a basic outline of what is required.
| I've other priorities, however, for the random map generator that I intend
| to get to first, before I coded a nethack-style generator myself.
|
And you are off to a great start. Scorn could certainly use a number of
random houses. If a fixed mailbox with address for a house could be added
that would be a bonus.
Aside..
Crossfire is really needing a `non-container' mailbox. EG: a `sign'
mailbox. I don't think anyone use the mailbox arch simply because it is
a container!
Hmm quick search...
Nope only a number of `signs' named "Mailbox"
Nope not one mailbox object is in use in crossfire anywhere!
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
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