Crossfire Archive
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Re: CF: Advice requested on implementation of maps in crossfire
Christian Stieber on wrote...
| Peter Mardahl (peterm@langmuir.EECS.Berkeley.EDU) wrote:
|
| > For random maps, I'd like to be able to link to human-defined
| > maps, and have the human-defined maps lead back to the random maps.
|
| > The ugliness of this technique offends me, can anyone come up
| > with something more elegant?
|
| New entry/exit archetypes that use a stack in the player --- the
| "entry" stores where it came from, the "exit" leads back to the
| location on the top of the stack.
|
Not if random maps could connect into a loop!!!
As my suggestion allows with interconnected random maps :-)
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
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One does expect bugs, but not of this variety
-- an ant just crawled out of the keyboard.
-- Ann E Cleary <afactor@ozemail.com.au>
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