Crossfire Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: CF: Map integration (was Dtabb land)
Kjetil Torgrim Homme on wrote...
| [Mark Wedel]
|
| > My other thought is to get rid of the npc's that say nothing/do
| > nothing. As a player, it can be pretty frustrating talking to a
| > bunch of people that are placed on a map to find out they have
| > nothing to say. If you find that the first bunch of people don't
| > say anything, you may not see any reason to talk to others. So
| > the improvement in this area is to make the npc's that are out
| > there either have something or say, or very unfriendly (don't
| > respond when talked to or something.)
|
| A couple of canned messages for NPC's with no matches would be
| helpful. If he says "Buzz off" or "Go away, you", the player knows
| that no interesting conversation can be had.
|
That would be just an adjustment of the archtypes I believe.
to give some default mesages.
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
- --------------------------------------------------------------------------- -
Wiz : Our explanations are real. A virtual explanation would be
something that acted like an explanation, but wasn't.
Moira : I rest my case. -- Rick Cook, ``Wizardry Cursed''
- --------------------------------------------------------------------------- -
PGP Public Key available -- finger -l anthony@lyrch.cit.gu.edu.au
-
[you can put yourself on the announcement list only or unsubscribe altogether
by sending an email stating your wishes to crossfire-request@ifi.uio.no]