Crossfire Archive
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Re: CF: CrossEdit
On Wed, 20 Jan 1999, Mark Wedel wrote:
> I think the idea of layer is based on the floor.
>
> You have the floor layer (top object that has is_floor set), the below floor
> layer (anything below that) and the above floor level.
Well, rather like that, but more arbitrary. Each object gets (at insertion
time), a layer value based on the layer you are currently editing.
Probably use a tool window to easily switch between current layer (with
preset values for sub-floor, floor and above floor (maybe add monsters and
walls too)).
> The problem is what do you do when you have 2 objects above the floor? Do you
> try to do more layers, or just do some stacking?
Pretty much up to the map developer. If the objects make sense to
logically group and edit together, just add a layer and edit.
/David
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