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Re: CF: suggestion for Exp system (damage vs. kill)



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Short of creating a new catergory, I think putting it into magic
experience is best. Perhaps you could think of it in that the others learn
by example.

===

On Tue, 2 Feb 1999, James Cameron wrote:
> But where should the final kill experience go if the final kill was by
> magic?  Should the whole party get magic experience, or should the
> "current skill" of each player be used?  Should there be a generic skill
> for party kills that has no effect on skill abilities?  I think so. 
> Less abuse.
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