Crossfire Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: CF: getting rid of too powerful characters
Hi All,
Take my opinion for what you will, but I happen to agree with both
sides of the argument. After I have carefully nursed my character
through so many battles and quest, I like to hang on to him and
not see him disappear.
On the other hand, I think the game is more fun trying different
characters and not having Superdude with immunity to everything.
My solution?
1. Ban high level characters from quests. If you're over 10th
level, you are banned from most newbie quests. 15th level
and you become banned from some intermediate quests. Once
you start reaching 30th level, there are only a few quests
left that you can still enter.
If that alone is not enough, then the following can be
implemented:
2. Equipment, just like spell casting, requires experience
levels. If you're 20th level in wisdom, but 1st level
in physical, you should be restricted to very basic armor
and simple weapons. Just like scrolls can be flubbed,
wands and rods should be made to backfire if a newbie
tries to launch a 20th level fireball from a wand. To
make it more interesting, a fighter class should have a
penalty when using equipment for a wizard class. Similarly,
priests should be penalized when wearing platemail and axes
(not getting the full AC & damage values, since they aren't
experienced enough to use it properly), etc...
3. Once a character reaches "Super" level, his equipment
becomes branded so that none other can equip with it.
I really don't think #2 & #3 are needed, since a player
can decide for himself what is "cheating". If a superdude
gives you Excaliber while you are frantically battling
kobolds in newbieville, you can say, "no thanks, my honor
forbids receiving gifts".
Regards,
kfzr
-
[you can put yourself on the announcement list only or unsubscribe altogether
by sending an email stating your wishes to crossfire-request@ifi.uio.no]