Crossfire Archive
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Re: CF: Crossfire playbalance
Mark Wedel (mark@icp.siemens.com) wrote:
> > I support stat bonus maximums for any single ITEM, however. A
> > taifu +20 with +5 to every stat is just ridiculous.
Not really. It will be a crap weapon (a taifu doesn't have a decent base
damage, does it?).
> Note that the current stat maximums are 30. Since characters racial maximums
> at 20, that means to max out every stat, the character needs +10/stat.
>
> Some of this is probably caused by new artifact items I alluded to above
> (armor that gives you stat bonus, shields, helms, ...). As it is now, a
> character could probably max out any specific stat he wants to, but not all of
> them.
A character can max out all stats (maybe with the exception of cha ---
nobody needs that, so I don't know for sure). However, there is an
important tradeoff --- if you don't add your own cheat items to the
game, you need to use a "custom made" weapon to max out all the stats.
However, such a weapon can only get 26 improvements --- so each stat +
removes a damage + (or a weight -).
So the character can have a good weapon (lots of damage and low weight)
or all stats maxed and a bad weapon. The first option is much better.
And there are _still_ things to consider when choosing a weapon --- I have
the dragonbane, demonslayer and axe of b1ff on keys because only the
demonslayer can kill a jessy in one or two hits, only the dragonbane can
kill powerful dragon stuff in one or two hits, and the axe has the best
general damage :-( To bad you can't add "slaying" to your weapons :-)
> 3) Having a database tracking item/artifact creation and limiting creation of
> new ones probably won't help the problem. Now, the good characters on the
> server get the good artifacts, and don't leave anything else for other people.
Yep. That would be extremely counterproductive. Better remove multiuser
capability before doing that :-)
> Limiting artifacts only really comes into play if you have several people at
> roughly the same level trying to hunt down the artifacts.
That can be done by a server admin (setting up a competition).
> But as it is now, most of the best artifacts are in known locations
> anyway.
Most? All :-) Although I must admit that I don't know all random artifact
locations --- one tends to ignore most of them anyway.
> this stuff isn't necessarily bad, but is one of those things that does make the
> player more power than they once were. I think a lot of this adds some nice
> color, but does still give more advantage to the player.
:-) That's it. I'm not too familiar with the crossfire history
(started playing with 0.93.4 --- several months to explore stuff), but
it seems that the monsters and most maps are "old" in the sense that
they have been created ages ago. Pupland is better --- it has the same
old monsters in most places, but adds puzzles that the old hack&slash
maps don't have. So you just run through those maps with your new
hyper-armor and mega-weapon simply because the map/monster designers
didn't know about these things.
I can easily count the dangerous maps:
- dark angel hanuk casts meteor swarm
- statue casts meteor swarm
- great wyrm of chaos has electricity attack
- snake temple (or whatever it's called) has comets
- not sure about the three old women
- somebody in the vally of the sisters has weaponmagic (or something
else that does damage)
- avatar of the fire god has weaponmagic
- unholy goblin assassins have godpower
Anything else I forgot? This is for 0.94.3 --- there might be even fewer
maps due to the god change in 0.95.x. Lots of immunity items, even if I
don't count the greyshield.
It's probably difficult to handle --- adding new attacktypes because
the old ones don't work anymore is not a very intelligent solution :-)
Christian
--
Christian Stieber http://www.informatik.tu-muenchen.de/~stieber
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