Crossfire Archive
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Re: On bizarre contortions of crossfire to fix "abuses", was Re: CF: getting rid of too powerful characters
On Mon, 8 Mar 1999, Peter Mardahl wrote:
> If we HAVE to have a limit on level ( which I oppose because who knows
> when the map set will get extended?) I'd favor this method.
I am in favour of few characters being above 30th level. A little while
ago I made a suggestion that the experience scale should just double
indefinately (or alternatively just level out at some very large value).
I think it was mentioned that if I sent a patch (a trivial one indeed) it
might be included as an alternative. Unfortunately it would likely break
existing characters (it could possibly be written in a fashion which
allowed it to coexist with current chracters).
Unfortunately due to reallife(tm) I haven't had the slightest chance to do
the hack and submit it, much less play much crossfire at all :(
I'd like to see this as a standard, as it would inherently limit high
level characters.
Someone could have their ultra high level character (above 40th level say)
if they were prepared to put the time and xp in :)
To be honest I can't see why a straigh doubling system wasn't used in the
first place.
Cheers,
-Robert
--Robert Brockway B.Sc. Email: robert@blake.humbug.org.au
robert@humbug.org.au, r.brockway@uq.net.au
WWW: http://www.humbug.org.au/~robert
Founder of HUMBUG (http://www.humbug.org.au)
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