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Re: [VANILLA-CLIENTS:127] COW (Win32) NetrekRC - Moving the Dash Board
On Tue, 24 Aug 1999 you wrote:
>Hey Folks,
>
>Ok so I've almost finished my nifty graphical Netrek RC File utility...
>
>But I've got ALOT of questions about out dated settings and stuff.
Attached you will find an uptodate sample xtrekrc file for COW, which
I did already for the next release.
>
>But currently my most annoying problem is that I can't seem to move the dash
>board at all, or the tactical or galactic screens. I can juggle the message
>windows and player list all over the place easy enough.
Try one off:
#tstat.parent: netrek
#tstat.geometry: 500x43+0+547
##tstat.geometry: 500x43+501+500 # pre new dash method
#tstat.mapped: on
>But I don't know for sure and I haven't had a chance to look at the client
>source code yet... so I figured I'd ask and see if anybody out there
>knew....
On http://cow.netrek.org/ you will find a file XTREKRC which has
all possible settings automatically generated.
Kurt (007)
--
Kurt Siegl / Franzberg 4, A-4483 Hargelsberg, Austria
Email: 007@netrek.org Tel (ISDN): *(7225)7017
URL: http://www.ooenet.at/user/siegl/kurt/
#------------#
# .xtrekrc #
#------------#
#
# This is the defaults file for netrek. Layout was taken from
# jch's file, lots of other stuff from various places.
#
# Dave Gosselin
# Apr 92
# Changes regularly
#
###############################################################################
#
# How I found this stuff:
# doc/patch files that come with the clients
# greped code (booleanDefault, intDefault, getdefault, mostly)
# scaned the code (defaults.c, etc)
#
# Most of these settings apply to Berkricksmoo2.00pl19
#
###############################################################################
#
# Modified this slightly to make defaults that newbies might like
# better/find more instructive. Be sure to place this file in your
# home directory and rename it to ".xtrekrc" - Jeff Nelson 8/11/93
#
###############################################################################
#
# Feb 95 Added new features - Kurt Siegl [007]
############ WARNING ############ WARNING ############## WARNING ########
# There seems to be a bug which makes defaults, containing #
# comments or other garbage (blanks) at the right end INVALID. #
############ WARNING ############ WARNING ############## WARNING ########
#
# Aug 99 Cleanup and uptodate settings - Kurt Siegl [007]
#
name: guest
# set password to your player name password for autologin
#password: oggtpau
###############################################################################
# this sets the default server and port (and verification scheme)
server: se.netrek.org
port: 2592
useRSA: on
# you can also make nicknames like:
server.bronco: bronco.ece.cmu.edu
port.bronco: 2592
useRSA.bronco.ece.cmu.edu: on
server.hockey: hockey.netrek.org
port.hockey: 2592
server.picklet: pickled.fox.cs.cmu.edu
server.picklet-home: pickled.fox.cs.cmu.edu
port.picklet-home: 4566
server.picklet-away: pickled.fox.cs.cmu.edu
port.picklet-away: 4577
##############################################################################
# MetaServer options
metaCache: .metaCache
metaserver: metaserver.netrek.org
###############################################################################
# a bunch of boolean sets/toggles
# show shields in warning status
warnShields: off
# show shields based on damage
varyShields: on
# Warn hull state based on damage
warnHull: off
# stay peaceful after death
keeppeace: on
# really handy to see tractor/pressor
showTractorPressor: on
# no means visible shuts off in 2 updates
continuetractors: on
# only works sans window manager
extraAlertBorder: on
# I like color
forcemono: off
# really silly rom bitmaps
ROMVLVS: off
# as well as some fed bitmaps
useTNGBitmaps: off
# the babes when you bust (kinda sexist but oh well)
babes: on
# Good players dont waste space with planet names on the local map
#showplanetnames: off
# Show the planet owner on galactic as a team letter (a most annoying feature)
showPlanetOwner: off
# Extra highlight of independend planets
showIND: on
# New mucho-mondo dashboard
# 0 - Text dashboard
# 1 - COW style dashboard
# 2 - KRP style dashboard
# 3 - LABs new dashboard
newDashboard: 3
# always show MOTD
showMotd: on
# I don't like the right justified distress calls
newDistress: off
# message logging
logging: off
logfile: Log_me
# galactic map stuff: 0 = nothing 1 = ownership 2 = resources
# 3 = MOO bitmaps 4 = rabbit ears
showgalactic: 2
# local map stuff: 0 = nothing 1 = ownership 2 = resources
# 3 = MOO bitmaps 4 = rabbit ears
showlocal: 3
# Default updates per second
# updatespersec: 5
# how many updates to keep infowins
keepInfo: 15
# Time to auto-quit
autoquit: 199
# lock: 0 = don't show, 1 = galactic only , 2 = tactical only, 3 = both
showLock: 3
#characters shown for cloaker
#cloakChars: ><
# lagmeter stuff (which I don't use)
netstats: off
#netstatfreq: 5
# tryUdp: on/off
tryUdp: on
# udpClientSend: 0 = TCP only 1 = simple UDP 2 = enforced UDP (state only)
# 3 = enforced UDP (state & weap)
udpClientSend: 3
# udpClientReceive: 0 = TCP only 1 = simple UDP 2 = fat UDP 3 = double UDP
udpClientReceive: 1
# udpSequenceCheck: on/off
udpSequenceCheck: on
# udpDebug: 0 = OFF 1 = ON (conect msgs only) 2 = ON (verbose output)
udpDebug: 0
# short packets
tryShort: on
# PPosition or USPosition (PPosition if you use vtwm)
WMXYHintMode: USPosition
# Ignore Capslock key
ignoreCaps: on
# Recover after SEGV and BUS error
ignoreSignals: on
# Sound is really cool, but anoing for others.
sounddir: /usr/games/netrek/sounds
sound: off
# Nice Color Graphics
pixmapDir: /usr/games/netrek/pixmaps
# Remote command for accessing Web sites
wwwlink: echo 'netscape -remote "openURL(%s)"'
###############################################################################
# my keymap
#
# q = warp 1, w = beam up, e = det own, r = pressor, t = tractor
# a = maxwarp, s = shield tog, d = torps, f = tractor, g = plasma
# z = 1/2 speed x = beam down, c = cloak v = lock
# SPACE == det enemy torps
#
# Q = repair E = distress R = repair
# A = info D = lock F = army call
#
# n = refit (new ship)
# | = quit ( now fastquit - jn )
# / = docking
# W = war window
#
# everything else is the default (I think)
# turned off keymap, almost certainly this is individual taste
# also | -> fast quit, not normal quit - jn
#keymap: wweerrTTyyddDDffzzxxccbbOOq2wzeDrytTa%ssdtfTgf dAiDlWw/enrRRz#xxvl|qQROO
#buttonmap: 1t2p3k
# 007's extended mouse button map alows you to play with the mouse only.
# Mouse Buttons:
# Normal: torp phaser set course
# Shift: shield traktor half warp
# CNTRL: cloak pressor warp 6
# CTL-Shift: macro info lock
continuousMouse: off
shiftedMouse: on
# Using virtual keys for ship independend macro overlays.
buttonmap: 1^A2^B3^C4^D5^E6^F7^G8^H9^Ia^Jb^Kc^L
ckeymap: ^At^Bp^Ck^Du^ET^F#^Gc^Hy^I6^JX^Ki^Ll
keymap: afsDddzzxxccv%nrmm dXX0%-R++\-??wwiiIIKKOOSSVVBBUUDDee
# Special combat speed keys dependend on ship types
ckeymap-sc: ^F5^I%
ckeymap-dd: ^F5^I7
ckeymap-ca: ^F4^I7
ckeymap-bb: ^F3^I6
ckeymap-as: ^F4^I%
ckeymap-sb: ^F%^ID
# Well I was playing around with them at one time....
color.white: white
color.black: black
color.red: red
color.green: green
color.yellow: yellow
color.cyan: cyan
color.light grey: lightgrey
# Use different colors for the Races
color.Ind: light grey
color.Fed: yellow
color.Rom: magenta
color.Kli: green2
color.Ori: light steel blue
# From Helix's .xtrekrc
# Standard, except red is hard to see on some monitors
#color.white: white
#color.white: grey90
#color.black: black
#color.black: grey35
#color.red: #FFB4FF
#color.green: green
#color.yellow: yellow
#color.cyan: cyan
#color.light grey: light grey
###############################################################################
# Fonts
#
# I've gone through many iterations of this as you can see...
#
# Currently I'm only setting bigfont since the berkmoo defaults seem ok
bigfont: lucidasanstypewriter-bold-24
# Using real italic fonts (bigger...)
#font: -schumacher-clean-medium-r-normal--10-100-75-75-c-60-*
#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-*
#italicfont: -schumacher-clean-medium-i-normal--12-120-75-75-c-60-*
#
#font: 6x10
#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
#italicfont: -schumacher-clean-medium-i-normal--12-120-75-75-c-60-iso8859-1
# My old defaults
#font: 6x10
#font: -misc-fixed-medium-r-normal--10-100-75-75-c-60-iso8859-1
#italicfont: -*-clean-medium-r-normal--6-60-75-75-c-60-*
#italicfont: 6x10i
#boldfont: -*-clean-bold-r-normal--10-100-75-75-c-60-*
# A new idea
#font: -*-clean-bold-r-normal--10-100-75-75-c-60-*
#italicfont: 6x10
#boldfont: 6x10
# fonts from Helix's .xtrekrc
# Give same size fonts with boldface, italics for small font using client
# I have checked out all the fonts that are reasonable--pick the one you like
#font: -schumacher-clean-medium-r-normal--10-100-75-75-c-60-iso8859-1
#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
#italicfont: -schumacher-clean-medium-i-normal--12-120-75-75-c-60-iso8859-1
#font: 6x10
#font: -misc-fixed-medium-r-normal--10-100-75-75-c-60-iso8859-1
#boldfont: -adobe-courier-bold-r-normal--10-100-75-75-m-60-iso8859-1
#italicfont: -schumacher-clean-medium-r-normal--10-100-75-75-c-60-iso8859-1
#italicfont: -adobe-courier-medium-o-normal--10-100-75-75-m-60-iso8859-1
#italicfont: -adobe-courier-bold-o-normal--10-100-75-75-m-60-iso8859-1
#bigfont: lucidasanstypewriter-bold-24
#
#smallfont: 5x8
#smallboldfont: lucidasanstypewriter-bold-8
#smitalicfont: lucidasanstypewriter-8
# 007's fonts using an underline font for oponents (kewl for B&W)
#font: 6x10
#boldfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
#italicfont: 6x10i
#bigfont: lucidasanstypewriter-bold-24
tts_font: -*-lucida-bold-r-*-*-34-*-*-*-*-*-*-*
###############################################################################
# Window placement
#
# Since changing fonts causes changes to the window sizes
# this section has gone through many revisions as well
#
# The next iteration of all this using the new dashboard....
# I don't usually want to see the MOTD until I'm in
#WaitMotd.mapped: off
# To encourage motd reading I'll activate this - jn
WaitMotd.mapped: on
# start of gosellin's geometry, cool in some ways but mapping
# various windows onto root has it's uses. I've commented
# this out and replaced it with more standard mappings. - jn
## The main window -- only map it when there's no wait queue
#
##netrek.geometry: 1150x875+0 # the maximal window for my sparc 2
##netrek.geometry: 1002x795+145+79 # using old fonts
#netrek.geometry: 1002x836+147+40
netrek.geometry: 1002x760
netrek.mapped: off
#
war.geometry: +800
#
help.parent: netrek
help.geometry: +0+547
##
planet.parent: netrek
planet.geometry: +20
## Ok, on the left side we have a column of six windows; message,
## warning, new dash (ie tstats), my messages, team messages, all
## messages. I have the total messages maped to cover this whole area
## so by using ? you can toggle between seeing the broken up messages
## or the total window. The stats window has been removed in favor of
## the new dashboard.
#
message.parent: netrek
message.geometry: 496x20+502+500
message.mapped: on
#
warn.parent: netrek
warn.geometry: 496x23+502+523
warn.mapped: on
#
#tstat.parent: netrek
#tstat.geometry: 500x43+0+547
##tstat.geometry: 500x43+501+500 # pre new dash method
#tstat.mapped: on
#
review_your.parent: netrek
#review_your.geometry: 81x5+0+591 # message below new dashboard...
review_your.geometry: 81x4+0+547
review_your.mapped: on
#
review_team.parent: netrek
#review_team.geometry: 81x9+0+652
review_team.geometry: 81x5+0+599
##review_team.geometry: 81x5+0+609 # smaller team window
##review_team.geometry: 81x5+0+617 # big fonts
review_team.mapped: on
#
review_all.parent: netrek
review_all.geometry: 81x4+0+662
#review_all.geometry: 81x7+0+754
##review_all.geometry: 81x5+0+690 # big fonts
review_all.mapped: on
#
## With this setup, you can use "?" to cycle between the big review window, the
## four small message windows, and no windows at all.
#
review.parent: netrek
review.geometry: 81x20+0+547
review.mapped: off
#
## On the right side we have the phaser window, player list, kill messages
#
## phaser window
## dunno if the following line is really needed or not....
#phaserWindow: on
## 0 = don't show 1 = show on kill window 2 = show on phaser window
## 3 = show on total review window only
#showPhaser: 2
#review_phaser.mapped: on
#review_phaser.parent: netrek
#review_phaser.geometry: 81x3+501+500
## review_phaser.geometry: 81x4+501+543 # pre-newdash
#
# Player list layout
player.parent: netrek
#player.geometry: +502+530
player.geometry: +502+550
##player.geometry: +502+595
player.mapped: on
# And style settings
# 0 - Custom player list
# 1 - Old Player List
# 2 - COW Player List
# 3 - Kill Watch Player List
# 4 - BRMH Player List
playerListStyle: 2
# Sort acording race
sortPlayers: on
# My team is on top
sortMyTeamFirst: on
# Partition Playerlist with blank line?
partitionPlist: off
# Custom Playerlist settings
#Spc Let Name Header
#--- --- -------------------- -------------------
# 3 'n' Ship Number " No"
# 3 'T' Ship Type " Ty"
# 11 'R' Rank " Rank "
# 17 'N' Name " Name "
# 6 'K' Kills " Kills"
# 17 'l' Login Name " Login "
# 6 'O' Offense " Offse"
# 6 'W' Wins " Wins"
# 6 'D' Defense " Defse"
# 6 'L' Losses " Loss"
# 6 'S' Total Rating (stats) " Stats"
# 6 'r' Ratio " Ratio"
# 8 'd' Damage Inflicted(DI) " DI"
# 1 ' ' White Space " "
# 6 'B' Bombing " Bmbng"
# 6 'b' Armies Bombed " Bmbed"
# 6 'P' Planets " Plnts"
# 6 'p' Planets Taken " Plnts"
# 17 'M' Display/Host Machine " Host Machine "
# 7 'H' Hours Played " Hours "
# 6 'k' Max Kills " Max K"
# 6 'V' Kills per Hour " KPH"
# 6 'v' Deaths per Hour " DPH"
playerlist: nKTNlSrVdR
#
reportkills: on
review_kill.parent: netrek
#review_kill.geometry: 81x6+501+768
review_kill.geometry: 81x4+0+714
review_kill.mapped: on
#
# start of new window mappings - jn
#netrek.geometry: +0+0
#war.geometry: +800
#rank.parent: root
#rank.geometry: 89x30
#review_all.mapped: on
#review_all.geometry: 80x26+554+624
#review_your.parent: review_all
#review_your.geometry: 80x6+0+0
#review_your.mapped: on
#review_team.parent: review_all
#review_team.geometry: 80x5+0+78
#review_team.mapped: on
#review_kill.parent: review_all
#review_kill.geometry: 80x4+0+143
#review_kill.mapped: on
#help.geometry: 150x21
#player.geometry: 95x24+2+624
#player.mapped: on
## a couple of other window mappings
#
# Some UDP stuff
udp.geometry: +0+0
udp.mapped: off
# I'm planning on using the new dash instead
showstats: off
stats.parent: netrek
#stats.geometry: 160x108+332+500 # old font stuff
#stats.geometry: 160x108+332+550 # puts the stats window further down
#stats.geometry: 160x108+332+547
stats.geometry: 160x94+842+500
###############################################################################
# from: jjudy@argon.berkeley.edu (Jack W. Judy)
# Heh! This makes it almost impossible to screw-up and *accidently* choose
# the *wrong* team! Got this idea from an old post.
#fed - Fed selection window
fed.parent: local
fed.geometry: 75x75+0+424
#rom - Romulan selection window
rom.parent: local
rom.geometry: 75x75+0+0
#kli - Klingon selection window
kli.parent: local
kli.geometry: 75x75+425+0
#ori - Orion selection window
ori.parent: local
ori.geometry: 75x75+424+424
#quit
quit.parent: local
quit.geometry: 100x100+200+0
# from Helix's .xtrekrc
# The team selection windows, put in their logical places
# on the GALACTIC map!
#fed.geometry: +0+400
#rom.geometry: +0+0
#kli.geometry: +400+0
#ori.geometry: +400+400
#quit.geometry: +200+400
#rom.parent: map
#kli.parent: map
#fed.parent: map
#ori.parent: map
#quit.parent: map
#
# Macros and distress calls
#
# Place all important macros and distess calls onto the mouse.
# Requires 007's extended mouse button map.
# Mouse Buttons:
# Normal: pop control pickup
# Shift: bombing escorting ogging
# CNTRL: defend me ack player ogg
# CTL-Shift: distress takeing carring
dist.^A.pop: %T%c->%O %l%?%n>-1%{ @ %n%}!
dist.bomb: %T%c: %?%n>4%{bomb %l @ %n%!BOMB%}
dist.^B.save_planet: %T%c->%O Emergency at %L!!!!
dist.space_control: %T%c: Danger Help Control at %l
dist.^C.pickup: WATCH %u: %t%p++ @ %l
dist.^D.bombing: %T%c: Bombing %l @ %n
dist.^E.escorting: %T%c: Escorting %p
dist.^F.ogging: %T%c: Ogging %p
mac.^G.%u: defend %c
mac.^H.%u: ACK
dist.^I.ogg: OGG %u (%t%p) near >%l<
dist.^J.help: %i (%S %T%c@%b): %?%S=SB%{SB%!%} Help! %d%% dam, %s%% shd, %f%% fuel %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}%?%a>0%{%a armies!!%!%}
dist.^K.taking: %i (%S %T%c@%b): need ESCORT going to >%l%?%n>0%{@%n%}<%?%a>0%{, carrying %a armies!%}
dist.^L.carrying: %i (%S %T%c@%b) has %a armies on board!
###############################################################################
# Macro stuff
#
# Mostly so I will know how to play around with them if I ever
# decide to...
#
###############################################################################
#
#macro.x.X: <text here>
#x is any ascii character; it is the "name" of the macro (the key you press
#in macro mode to send the associated macro)
#X can be A,T,F,R,K,O where A=all, T=team, F=fed, R=rom, K=kli, O=ori
#(determines the message board to which the text body of the macro is sent)
#
# These are the "standard" macro things (ie mostly compiled in)
macro.b.T: BOMB!!!! Using an AS!
macro.s.T: We need a sc bomber.
macro.g.T: Going sc bombing.
###############################################################################
#
# These are the "NEWMACRO" type macros
#
# Definitions:
# %a armies I am carrying
# %d my damage percentage
# %s my shield percentage
# %f my fuel percentage
# %w my wtemp percentage
# %e my etemp percentage
# %p id character of player nearest mouse
# %l three character name of planet nearest mouse
# %t team id character of planet/player nearest mouse
# %T team id character of my team
# %c my id character
# %n armies on planet nearest mouse
# %E 1 if etemped, 0 if not
# %W 1 if wtemped, 0 if not
# %S my two character ship type
# normalish macro
mac.F.T: Help! Carrying %a!!
# extra keystroke macro
# need to do something like: XfT (send to team)
mac.f: Help! Carrying %a!!
# multiline (won't work without destination)
mac.C.A: +-- +-+ + + Client simply
mac.C.A: | | | | | Of the
mac.C.A: +-- +-+ \^/ Win best.
mac.D.A: D
mac.D.A: O
mac.D.A: O
mac.D.A: S
mac.D.A: H
mac.7.A: | _/_/ _/_/ _/_/_/ With the
mac.7.A: | _/ _/ _/ _/ _/ licence
mac.7.A: | _/ _/ _/ _/ _/ to doosh.
mac.7.A: | _/_/ _/_/ _/ ________/
###############################################################################
#
# These are the "SMARTMACRO" type macros
#
# Test Definitions:
# %? introduces a test
# = equivalence
# > greater
# < less
#
# "Syntax"
#
# (1/0)%{ true %! false %}
# ^^^^^ Test part (if whatever is here evaluates to 1 you get true
# 0 you get false)
# simple examples
mac.R.A: I'm a %?%S=SB%{star base!%!twink!%}
#mac.b.T: %?%n>4%{bomb %Gl at %n%!bomb%}
mac.e.T: need escort going to %l%?%a>0%{, carrying %a armies!%}
# complex examples
mac.d.T: %E%{%!%W%{%!I'm fine. How are you? %}%}%E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%}
mac.a.T: %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%}
###############################################################################
# New new macros?
#
# %m the last message you sent
# %i my full player name (16 character max)
# %u full name of player nearest mouse (16 character max)
# %z 3 letter team id of player/planet nearest mouse
#
# FULLY CAPITALIZED:
# %L three character name of planet nearest mouse
# %M the last message you sent
# %I my full player name (16 character max)
# %U full name of player nearest mouse (16 character max)
# %Z 3 letter team id of player/planet nearest mouse
#useful for INL...
mac.C.%i: CAPTAIN
mac.N.%i: NEWGALAXY
mac.S.%i: START
mac.T.%i: %Z
mac.W.%t: SHUT UP, TWINKS!!
mac.I.%u: %u: det when you escort!
mac.O.%u: (%i) ogging
key.C: captain
key.B.0: base
mac.A.C: Ack, Captain
# What this does is allows you to send a macro to a player or
# team specified by your mouse location instead of requiring
# a 3rd character to be input. Also, it allows you to send
# message to yourself without having to actual sit there and
# figure out who you are (they tried and failed back in the '60s).
# Macros without pressing a macro key.
singleMacro: ^p^h^l
# Various Macros
mac.^p: %v ms ping with %V ms stdv(lag) and %y %% loss really sucks :<
mac.^h: Hi, nice to doosh you.
# Check the load of the machine
mac.^l.!: who;uptime
# Beep Lite and TTS
UseLite: on
# Some consider blinking ships borgish so turn off all the defaults
DefLite: off
#lite.taking: /c/l
#lite.base_ogg: /g/m
#lite.pickup: /h
#lite.help: %?%S=SB%{/c%}
# I like a big TTS ++ pickup message on my screen and TTS is not borgish
lite.pickup: /|%p++ @ %l|
# On a base ogg highlite own ship and beep (not borgish at all :)
lite.base_ogg: /m/0/|sync on %p|
lite.taking: /|%T%c@%b+%a -> %l|
lite.help: /|help %T%c@%b+%a|
# Let's have some neat formated kill messages
msg.kill: %i (%S) (%T%c%?%a>0%{+%a babes) %>30 doosh%!) %>30 kill %} %?%d>0%{%k%!%} for %u (%r%p) %?%w>0%{%>70%W%!%}
msg.planet: %i (%S) (%T%c%?%a>0%{+%a armies%!%} %>30 killed by %l (%z)
msg.bomb: %N %>30 bombed by %i (%S) (%T%c) with %d%% dam
msg.destroy: %N %>30 destroyed by %i (%T%c)
msg.take: %N %>30 taken by %i (%T%c)
msg.ghostbust: %i (%S) (%T%c) %>30 kill %k for the GhostBusters
###############################################################################
#
# This is the list of windows I've been able to find. Most you will
# probably not want to screw around with, but these can be controlled
# (at least it appears that way in the code...).
#
# Windows (specify mapped, geometry and parent)
# DocWin
# MetaServer List - Metaserver stuff
# UDP - UDP controls
# count
# help - Help window (h)
# info
# lagMeter - The Lag-o-Meter
# local - Main fighting window
# macrow - Macro Listing (X-?)
# map - Galactic map
# message - Message sending window
# motdbutton
# netrek - The "main" window (parent)
# netrek_icon
# netstat - Network statistics
# network
# option - The options window
# pingStats - Ping statistics window
# planet - Planet listing (P)
# player - Player list
# quit - Quit box on entry
# fed - Team windows on entry
# rom - Team windows on entry
# kli - Team windows on entry
# ori - Team windows on entry
# rank - The rank window (U)
# review - The munged list of messages from all sources
# review_all - Messages to all
# review_kill - Kill messages
# review_phaser - The phaser damage window
# review_team - Messages to your team
# review_your - Messages to you
# scanner
# sound
# stats
# tools
# tstat - Dashboard
# wait
# waitmotd
# waitquit
# war - War delcarations
# warn - Warnings ("forgot your toothbrush",et al)
# xtrekrcWin
# xtrekrc_help
#
# This gives you:
# name.mapped (on/off for initial mapping)
# name.parent (which window you want this one to be in)
# name.geometry (size and location)
#
###############################################################################
#
# THE END
#
###############################################################################