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CVS update: Vanilla



Date:	Thursday February 24, 19100 @ 21:11
Author:	cameron

Update of /home/netrek/cvsroot/Vanilla
In directory swashbuckler.fortress.real-time.com:/var/tmp/cvs-serv638

Modified Files:
	ChangeLog INSTALL INSTALL.INL 
Log Message:
Changes to get 2.9pl5 compiled as an INL server for inl.real-time.com


****************************************

Index: Vanilla/ChangeLog
diff -u Vanilla/ChangeLog:1.62 Vanilla/ChangeLog:1.63
--- Vanilla/ChangeLog:1.62	Tue Jan 11 20:29:50 2000
+++ Vanilla/ChangeLog	Thu Feb 24 21:11:43 2000
@@ -1,3 +1,13 @@
+Fri Feb 25 14:03:43 2000  James Cameron  <quozl@us.netrek.org>
+
+	* tools/ltd_dump.c: initializer element is not constant.
+	
+	* INSTALL: change references to newstartd into netrekd.
+	
+	* INSTALL.INL: validate instructions for 2.9pl5 on
+	inl.real-time.com, change references to newstartd into netrekd,
+	add revision header, include LTD_STATS and LTD_PER_RACE
+
 Wed Jan 12 11:37:00 2000  James Cameron  <quozl@us.netrek.org>
 
 	* tools/update.c (makemotd): 
@@ -796,4 +806,4 @@
  	update_sys_defaults in updateMessages to a more appropriate
  	location - updateClient in socket.c.
 	
-	$Id: ChangeLog,v 1.62 2000/01/12 02:29:50 cameron Exp $
+	$Id: ChangeLog,v 1.63 2000/02/25 03:11:43 cameron Exp $
Index: Vanilla/INSTALL
diff -u Vanilla/INSTALL:1.6 Vanilla/INSTALL:1.7
--- Vanilla/INSTALL:1.6	Sat Mar  6 00:51:59 1999
+++ Vanilla/INSTALL	Thu Feb 24 21:11:43 2000
@@ -1,6 +1,5 @@
-#	$Id: INSTALL,v 1.6 1999/03/06 06:51:59 tanner Exp $	
+#	$Id: INSTALL,v 1.7 2000/02/25 03:11:43 cameron Exp $	
 Instructions for installing the Vanilla Netrek Server
-14-Feb-1999
 
 Summary
 -------
@@ -10,7 +9,7 @@
             (default path is /usr/local/games/netrek)
 	2)  type "make install",
 	3)  "cd" to the path you gave, or /usr/local/games/netrek,
-	4)  "./newstartd&" to start the server,
+	4)  "./netrekd" to start the server,
 	5)  use a client to connect to the server.
 
 Details
@@ -60,7 +59,7 @@
 If the install worked then go to the installation directory. There are two
 programs that should be running all the time.  They are:
 
-    1.	newstartd - waits around for a connection from a client. It then forks
+    1.  netrekd - waits around for a connection from a client. It then forks
 	and execs an ntserv.  This also accepts connections from the metaserver
 	and via telnet for the current player list.
 
@@ -77,6 +76,7 @@
 
 For assistance, write to vanilla-list@us.netrek.org.
 
-Developers may wish to subscribe to vanilla-list by sending an empty email
-message to vanilla-list-subscribe@us.netrek.org.  No subject or body required. 
-See the README for more details and other mailing lists the Vanilla Team offers.
+Developers may wish to subscribe to vanilla-list by sending an empty
+email message to vanilla-list-subscribe@us.netrek.org.  No subject or
+body required.  See the README for more details and other mailing
+lists the Vanilla Team offers.
Index: Vanilla/INSTALL.INL
diff -u Vanilla/INSTALL.INL:1.2 Vanilla/INSTALL.INL:1.3
--- Vanilla/INSTALL.INL:1.2	Sat Mar  6 00:51:59 1999
+++ Vanilla/INSTALL.INL	Thu Feb 24 21:11:43 2000
@@ -1,18 +1,19 @@
+#	$Id: INSTALL.INL,v 1.3 2000/02/25 03:11:43 cameron Exp $	
 Instructions for installing the Vanilla Netrek Server as an INL Server
-15-Feb-1999 cameron@stl.dec.com
 
 Summary
 -------
 
 	0)  choose a place to put the server (e.g. /usr/local/games/netrek)
 	1)  change PKEY in ntserv/defs.h if you have a pickup server too
-	2)  type "./configure --prefix=dir" where dir is from step 0
-	3)  type "make install"
-	4)  "cd /usr/local/games/netrek" (or whatever dir was)
-	5)  "vi .sysdef" and set INL=1
-	6)  ensure no conflict in .ports with your pickup server if any
-	7)  "./newstartd&"
-	8)  use a client to connect to the server on port 4566/4577
+	2)  enable LTD_STATS and LTD_PER_RACE in config.h.in
+	3)  type "./configure --prefix=dir" where dir is from step 0
+	4)  type "make install"
+	5)  "cd /usr/local/games/netrek" (or whatever dir was)
+	6)  "vi .sysdef" and set INL=1
+	7)  ensure no conflict in .ports with your pickup server if any
+	8)  "./netrekd" to start the server
+	9)  use a client to connect to the server on port 4566/4577
 
 Details
 -------
@@ -22,34 +23,40 @@
 
 0) Don't use the same directory as an existing pickup server.
 
-1) Changing PKEY in ntserv/defs.h is mandatory if you have a pickup server,
-otherwise the two servers will occupy the same universe, with unexpected
-results.  The default is 128.  Typically incrementing it will work fine.
+1) Changing PKEY in ntserv/defs.h is mandatory if you have a pickup
+server, otherwise the two servers will occupy the same universe, with
+unexpected results.  The default is 128.  Typically incrementing it
+will work fine.
 
-2) No comment.
+2) Enabling LTD_STATS and LTD_PER_RACE in config.h.in before doing the
+configure script ensures that the end of game statistics report works.
 
 3) No comment.
 
 4) No comment.
 
-5) Setting INL=1 in .sysdef enables the INL robot mode of the server, starting
-the INL robot as soon as the first player joins.  Without it, the 4566/4577
-ports will not be opened.
-
-6) If you have a pickup server, you must be sure to remove all the INL ports
-from the .ports file in the pickup server's directory, and restart newstartd
-if you made a material change.  You must also remove the pickup and player
-list ports from the .ports file of the INL server.  If you don't do this, the
-symptom is a failure of the newstartd process to get going.
-
-7) Yes, you end up with two newstartd processes on your system if you have a
-pickup server.  As of 2.9pl0, newstartd writes its process id into the server
-directory as .newstartd.pid, so determining which is which should not be a
-problem.
-
-8) On slow systems, a second client connection may be required.  This may be
-a race condition between the startup of the client and the server startup and
-subsequent opening of the queues by the INL robot.  The symptom is a "Sorry,
-but you cannot play Xtrek right now" or similar.
+5) No comment.
+
+6) Setting INL=1 in .sysdef enables the INL robot mode of the server,
+starting the INL robot as soon as the first player joins.  Without it,
+the 4566/4577 ports will not be opened.
+
+7) If you have a pickup server, you must be sure to remove all the INL
+ports from the .ports file in the pickup server's directory, and
+restart newstartd if you made a material change.  You must also remove
+the pickup and player list ports from the .ports file of the INL
+server.  If you don't do this, the symptom is a failure of the netrekd
+process to get going.
+
+8) Yes, you end up with two netrekd processes on your system if you
+have a pickup server.  As of 2.9pl0, netrekd wrote its process id into
+the server directory as .netrekd.pid, so determining which is which
+should not be a problem.
+
+9) On slow systems, a second client connection may be required.  This
+may be a race condition between the startup of the client and the
+server startup and subsequent opening of the queues by the INL robot.
+The symptom is a "Sorry, but you cannot play Xtrek right now" or
+similar.
 
 For assistance, write to vanilla-list@us.netrek.org