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Re: [VANILLA-LIST:3019] technical question
Dave Ahn writes:
> Besides, Netrek does use peer-to-peer if you think about it. The
> most obvious example are the individual and team messages and RCDs...
Nope - everything goes through the server. My client never talks
directly to yours. The server doles out messages to the recipients on a
need-to-know basis.
However, Bolo did peer-to-peer. As did Doom, until the ID guys got
tired of crushing LAN's across the world and went to netrek-style
communications. peer-to-peer doesn't work really well for gaming
applications -- too much traffic and too easy to cheat.
Alec
--
Alec Habig, Boston University Particle Astrophysics Group
habig@budoe.bu.edu
http://hep.bu.edu/~habig/