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Re: [VANILLA-LIST:3019] technical question



Dave Ahn writes:
> Besides, Netrek does use peer-to-peer if you think about it.  The
> most obvious example are the individual and team messages and RCDs...

Nope - everything goes through the server.  My client never talks
directly to yours.  The server doles out messages to the recipients on a
need-to-know basis.

However, Bolo did peer-to-peer.  As did Doom, until the ID guys got
tired of crushing LAN's across the world and went to netrek-style
communications.  peer-to-peer doesn't work really well for gaming
applications -- too much traffic and too easy to cheat.

	Alec

-- 
       Alec Habig, Boston University Particle Astrophysics Group
			   habig@budoe.bu.edu
		       http://hep.bu.edu/~habig/