I fired up the server on my linux box (where I did the initial development) and had no problems. Sometimes there is a slight delay where all teams are greyed out while a bot leaves the game, but I've never seen it be more then maybe 10 seconds. Perhaps it's a client issue where the client isn't updating when the team becomes available? On the client that is connected, does a bot leave? I use an old paradise client to do all my testing of pre-t if that makes a difference. James Cameron writes: > On Mon, Feb 23, 2004 at 05:23:19PM +0000, David Watson wrote: >> My solution was to add the name that I am using in the metaservers file >> (eurotwinks.team17.com) into the /etc/hosts so that locally the address >> points to the private IP but everyone else resolves it to the public IP. >> This seems to work. > > Yes, that would do it. > >> I've now run into a problem with PreT itself though, the bots start up as >> player 1 begins to join, but when the game is (4 bots) v (3 bots and >> player) no-one new can join (all teams greyed out) >> Anyone run into this before? > > Yes, I got this the first time I tried PreT on continuum. I've not yet > figured out what causes it, and it is preventing deployment on continuum. > _______________________________________________ vanilla-devel mailing list vanilla-devel at us.netrek.org https://mailman.real-time.com/mailman/listinfo/vanilla-devel