On Sat, 5 Apr 2008, James Cameron wrote: > I also think that 8 players on a single audio link is not at all > impractical, given the expected conversation latency. I'm regularly on > conference calls with that number of people, and we all learn rapidly to > do random back-off, just like in real life. I'm also regularly on conference calls with a lot of people but there is no similarity to that type of communication and netrek communication. When you are on a conference call, there is only one (or possibly a few) things happening at the same time. You decide that you will first talk about item 1 on the agenda, then move on to item 2, etc. In netrek there are a lot of plays happening all over, and every player has their own view on what the team needs to know or do *right* *now*. This is especially true on pickup where a lot of newbie players are playing that haven't yet quite grasped how to prioritize correctly in netrek. Having a communication channel consisting of eight random pickup players would be total chaos. It might be fun, but it would hinder the team's performance, rather than boosting it. -- Niclas