Niclas Fredriksson wrote: > On Sat, 5 Apr 2008, James Cameron wrote: > > >> I also think that 8 players on a single audio link is not at all >> impractical, given the expected conversation latency. I'm regularly on >> conference calls with that number of people, and we all learn rapidly to >> do random back-off, just like in real life. >> > > I'm also regularly on conference calls with a lot of people but there is > no similarity to that type of communication and netrek communication. When > you are on a conference call, there is only one (or possibly a few) things > happening at the same time. You decide that you will first talk about item > 1 on the agenda, then move on to item 2, etc. In netrek there are a lot of > plays happening all over, and every player has their own view on what the > team needs to know or do *right* *now*. This is especially true on pickup > where a lot of newbie players are playing that haven't yet quite grasped > how to prioritize correctly in netrek. > > Having a communication channel consisting of eight random pickup players > would be total chaos. It might be fun, but it would hinder the team's > performance, rather than boosting it. > It is a team sport, though, and having separate plays isolated from each other is a bit anti-team. I think default to on - with the ability to squelch out people who are too noisy for the value they provide, is just fine. Cheers, mark -- Mark Mielke <mark at mielke.cc> -------------- next part -------------- An HTML attachment was scrubbed... URL: http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20080405/e2d49281/attachment.htm