Whoops, I was being semantically sloppy. I was using joystick as a generic term for a input device for gaming. I should have said I was thinking of getting a gamepad like the one's that come with a Nintendo 64. These seem much more in tune with my body. I guess the coupling of my shoulder-elbow-wrist with a vertically standing joystick roughly at chest level seems pretty mechanically constrained compared to my two thumbs on joysticks or rocker pads. I also think the inertia of using your whole arm as opposed to your thumbs comes into play. Oh man, I'm doing bad engineering speak when writing about joysticks. It comes from playing games sober with my son instead of playing drunk with my buddies. My brother used to play space invaders with his toes and an atari joystick. It was pretty entertaining seeing him sitting apparently motionless with his feet hidden under the desk while space invaders automagically played in front of him... Shawn wrote: > > I don't think the Wingman Extreme D3D is really that big of a > footprint. Compared to the MS Sindwinder FF, it's rather quite small. > Though I do agree with you that the bigger the base, the less attractive > it is to me in desktop space. > > Personally, I'm not that big of a fan of FF joysticks. > > I don't recall N64 having a joystick. Is that just a single/dual button > joystick? Or more along the lines of a game pad with a control stick > instead of the movement buttons? > > Kent Schumacher wrote: > > > > My son has the force feedback and I have the regular. Both work > > connected via serial or USB. Force Feedback was not working the > > last time we surfed the net looking for it, but it seemed to be > > in the works. > > > > I'm not sure I like these huge joysticks though. I think I want > > to get nintendo 64 like joystick and see how that works. > > > > Kent